Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Flying
Format Legality
Standard Not_legal
Pioneer Not_legal
Modern Not_legal
Legacy Not_legal
Vintage Not_legal
Commander Not_legal
Pauper Not_legal