Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
MillTrance
Format Legality
Standard Not_legal
Pioneer Not_legal
Modern Not_legal
Legacy Legal
Vintage Legal
Commander Legal
Pauper Not_legal