Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Format Legality
Standard Not_legal
Pioneer Not_legal
Modern Not_legal
Legacy Not_legal
Vintage Not_legal
Commander Not_legal
Pauper Not_legal