Target creature gains hexproof and indestructible until end of turn. That creature is 1/1 until end of turn and can't be anything other than 1/1 until end of turn. (No matter what happens to it, it'll still be a 1/1.)
Format Legality
Standard Not_legal
Pioneer Not_legal
Modern Not_legal
Legacy Not_legal
Vintage Not_legal
Commander Not_legal
Pauper Not_legal